This means that even when you are using an FPS unlocker, your FPS will return to 60. The V-sync technology works to return the frame rate to the refresh rate every time. An FPS unlocker for Roblox will also, at the same time, solve two other important issues input lag and V-sync. Getting more FPS for your system will let you perform much better, play much more smoothly, and prevent lag that is otherwise expected. Such lag can be really frustrating for users who play Roblox very regularly.Īn FPS unlocker Roblox is software that you can use to lift the FPS restriction in Roblox and enjoy your experience more. An FPS of 60 can cause a lag in the game on certain Operating Systems. The higher the frame rate, the better and smoother the operation. The FPS determines the frame rate of the screen. This is a problem for people who have a better than usual configuration and refresh rate. You can also play games that other Roblox users have created and even interact with other people via live chat while gaming. Roblox not only offers you a number of different games but also lets you create one for yourself. Roblox has gained popularity among people of all ages, especially teenagers and children. Instead of finding a hacky solution like capping FPS, you should just fix the actual issue.Roblox is a popular online game that many gaming enthusiasts are playing in their free time. If they aren’t, you can edit the script to fix it, and then file a bug report.Ĭapping FPS is going to make a lot of players confused/annoyed, and they’re probably going to leave the game because of it. Then, find the code that relates to swimming and make sure they are multiplying the movement by deltaTime. In the unlikely even that it’s in a roblox script, you can just clone the roblox scripts while you’re testing and then paste it into studio when you’re done testing. Delta time is basically the time it took to render the last frame, and it’s useful in creating smooth animations on any framerate, and making sure things tied to renderstep happen at the same speed on all clients, no matter what their framerate is. You most likely forgot to multiply the movement by deltaTime before you applied it on the player. multiply the movement amount by deltaTime. RunService.RenderStepped:Connect(function(deltaTime) local RunService = game:GetService("RunService") You’re supposed to write code that works with all framerates. You aren’t supposed to cap the FPS if it gives you an advantage.
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